Theatre and Entertainment Arts

Content to start

Master of Fine Arts in Theatre and Entertainment Arts

The programme offers educational opportunities to mature, talented, and focused artists who are well beyond the initial throes of exploration and discovery and who seek specialised education in preparation for their professional career. The programme provides the time, the aesthetic and intellectual resources, the production facilities, and the synergistic creative environment to allow students to broaden, deepen, and synthesise their knowledge, skills, and training with a notable degree of excellence and self-confidence.

It also aims to provide rich conceptual and critical content while including a range of discipline specific courses that meet the highest academic and professional standards, and to enable students to critically review, consolidate, and extend a systematic and coherent body of knowledge in the major study area through coursework, research, and practice, and develop artistic identity in the practice of their discipline.

The programme offers two major study options: Arts and Event Management and Contemporary Design and Technologies.

The Arts and Event Management major study provides students with the essential knowledge of the latest issues and practices in the production of festivals and events. Students learn to analyse and handle issues as well as implement policies underlying the production, programming, and management of these significant areas of the entertainment industry. The Curriculum is structured to allow students to demonstrate leadership, managerial knowledge and skills, and initiative required to advance to senior positions in leadership roles in performing arts venues or in festival or events management companies.

The Contemporary Design and Technologies major study consists of 4 specialist study areas covering the most up to date design and technological practices in live entertainment: Projection Design, Interactive Media (launching in September 2020), Spatial Design and Wearable Art.

The Projection Design specialisation provides the first focused postgraduate training in Hong Kong for creative technologists and digital artists in the discipline.

It aims to produce artistic leaders for the cutting-edge field of digital visuals driven by emerging technologies, ranging from new media performance, contemporary entertainment and other evolving creative platforms.

Powered by the Department of Media Design & Technology, the curriculum encourages the discovery of process in formulating innovative and boundary-crossing ideas through classes, production and lab practices with artists from local and overseas, leading to the development of a discriminating standard for students’ work.

With the support of an expanding array of equipment and state-of-the-art laboratories, the School endeavours to create an atmosphere conducive to creative experimentation. Students with backgrounds in graphic design, animation, visual arts, theatre arts, film and other creative media will be able to take full advantage of the training to extend their vocabulary of expression by transformation ideas into visual and musical imagery.

The Interactive Media specialisation (launching in September 2020) provides a unique post-graduate training in Hong Kong for a new generation of creative media designers and artists beyond studio art practices, and explores potential applications in new media performance, contemporary entertainment and other commercial applications.

Powered by the Department of Media Design & Technology, the curriculum focuses on research and development of emerging technologies tightly linked with industry trends and most-demanding applications. The School reinvigorates an atmosphere of research conducive to creative experimentation through the support of latest laboratories (including immersive technology) and innovative pedagogy.

Students with backgrounds in software programming, computer science, algorithmic art, interaction /user experience design, multimedia design and even digital signal processing will be able to benefit from the training and produce compelling creation and scholarly research about technological applications in art and performance. The cross-disciplinary project environment prepares students for leadership positions in interactive arts of digital media technologies.

The Spatial Design specialism investigates the relationship between architecture, objects and performers in Design. By exploring the narrative qualities and possibilities of these elements, students discover how Design could shape and transform a live performance. This study pathway uses traditional theatre production as a starting point, examining contemporary/non-traditional performance practices such as immersive, participatory, site-specific or even experimental theatre. 

Students are encouraged to bring artistic qualities from other related disciplines such as fine arts, architecture, film, fashion, jewellery and digital technologies etc., to explore and generate performances and scenographic experiences.

The Wearable Arts specialism focus on creating Wearable Arts within a narrative context. Students will study the fundamentals of costume by creating forms, moulding shapes, controlling volume and surface treatments. Students are also encouraged to integrate with other disciplines such as fine arts, fashion, jewellery, installation, sculpture etc. and discover the dramatic and narrative context. Through collaboration with other performing artists, and by conducting practical experiments, students are expected to push the boundaries of the subject of costume beyond its established role.

Please click here for more Programme and Admission details.