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3D Digital Avatars project “The Bodies” - Motion & Facial Capture R&D
Researcher: KWAN Tsz Wai Alan

 

Abstract


As the Department of Media Design and Technology in the TEA School has acquired a selection of advanced motion capture systems, including the Xsens motion capture suit and the Faceware facial capture system, we initiated a project that brings together Alan Kwan, our faculty member and a digital artist/researcher, Ka Chi Chan, an experimental 3D artist and computer graphics expert, Chloe Wong, a dance choreographer, and Olivier Cong, an independent singer/songwriter, to create a virtual performance using these technologies. 

Through this project, we want to encourage an experimental and DIY spirit of working with technologies within the academy, and to create aesthetic and technological experiments in dance, music, and performing arts that are driven by artists. From an artistic standpoint, we want to explore experimental visual aesthetics enabled by these technologies, instead of adopting the mainstream style of photorealism as seen in AAA videogames and Hollywood films. From a technical perspective, we also want to explore a software pipeline with these technologies that would allow such production to be achievable on an independent scale and within the academy. We believe that this would help to generate useful experiences and resources for our upcoming courses as well as school productions.
 

Rediscovering Traditional Scenic Art Technique: Transformation
Researcher: Mr. Jonathan GOODWIN

 

Synopsis

 

Jon explains to us how he incorporates PaR into his teaching to rediscover a traditional technique through systematic questioning, experimentation, documentation, reflection and modification, which allows the students and himself to gain new knowledge about the technique. Despite the disruptions caused by the pandemic, Jon and his students remained committed to completing the project, and managed to create results that were very satisfying to the team. Please click on the image below to watch the video.

 

 

Rediscovering Traditional Scenic Art Technique: Transformation
Restructuring Theatrical Make-up Courses
conducted by Chan Ming-Long Sunny


Synopsis

 

Chan Ming-Long Sunny, a highly distinguished theatre make-up artist in Hong Kong, and our well-respected Lecturer of Theatrical Make-up in HKAPA, has developed new understanding about his teaching approach through a PAR project for theatrical make-up courses. The Head of Performing Arts Research, Phoebe Chan, has conducted an interview with Sunny to let us learn more about his research process and findings. Let's find out how Sunny drew inspiration from his artistic expertise and his experience in working with students to expand his teaching repertoire.

 


 

Restructuring Theatrical Make-up Courses
Critical Bodily Thinking Project
Researcher: Brenton Surgeonor and Prue Wales

 

Synopsis

 

This PaR project sought to explore ways to systematically develop first-year undergraduate dance students’ reflective practices to enhance their understandings of their own bodies. This project is the first in an iterative cycle, developed by the teacher-practitioner-researchers, to develop pedagogical processes that foster both cognitive and embodied forms of thinking.

The project was two-fold: the teacher-practitioner-researchers investigated ways the course teacher (Brenton Surgenor) fostered his students’ critical thinking skills with the support of digital technologies; and how the students inquired into the ways in which they moved. This was done by taking a critical approach to their bodily movements, patterns and behaviours, to become more articulate and knowledgeable thinker-movers.

 

The teacher-practitioner-researchers applied an action research model. This enabled Surgenor to investigate his pedagogical practices during the development and implementation of the reflective-based activities, and reflect upon and refine his plan for future iterations. He developed a series of learning activities to foster the students’ critical-bodily-thinking. These involved students utilising a range of traditional and digital platforms to perform, experience, observe, and reflect in and on their bodily practices. The second researcher (Prue Wales) observed classes, took fieldnotes, steered analytical reflections with Surgenor, and conducted interviews with him and the students.

 

Students were required to apply and document the different activities and techniques that were designed to develop their awareness of their bodily actions including: somatic exercises, sensory deprivation, photography and video recording, first and third person observations, analysis from multidimensional perspectives, discussions and vocabulary building activities. Student reflections occurred through discussions, writing, drawing, vlogging, blogging, and the creation of multimodal posters.

 

Students revealed that the activities not only helped them learn about their own bodily practices in the class, but also, in some cases, talked about how they had transferred the skills that they had learned to correct their technique in other dance contexts. Many of the students articulated how they learned to see themselves as active agents responsible for realising their physical and technical potential. The teacher-practitioner-researchers successfully identified: which digital technologies best supported this cohort of students’ ‘bodily’ and cognitive reflections; ways in which applications of digital technologies for reflective purposes could be improved upon in the classes; effective methods for students to develop more consistent critical bodily thinking practices. Additional, Surgenor identified formulaic structures in his own teaching practice and ways to resist and break these patterns to become a more effective and critically aware educator.



 

Critical Bodily Thinking Project